Saturday, October 7, 2017

Check Downs to First Downs

Very few people get excited about the check down pass.  These mundane little plays usually never make the cut on the highlight film.  But for those closest to the game, they are the building blocks to bigger and better things.
Check downs can extend drives.  More importantly, check downs beat the alternative of taking a sack or throwing an interception. 
There are times when this last option is the only option.  This happens when the defense is bound and determined to not get beat deep.   As seen in the picture below, on third-and-long in the second quarter, the 49ers’ defense is lined up with one high safety and the other safety is hovering in the middle of the field as a "robber". 




When the ball was snapped, the corners will drop into a cover-3 defense. The corners and safety divide the field into thirds to make the offense pay for any throw down field.  With the coverage retreating downfield, the defense is vulnerable in the flats.
Instead of risking the turnover, offensive coordinator Mike Shula calls a simple swing pass to running back Christian McCaffrey.  You can tell it's a called play, because right tackle Darryl Williams pulls as if it's a run play (picture 2).



In reality, it is a run play with a long handoff and it makes total sense.  It's also worth noting that the Panthers didn't even block the play side defensive end on the play.  Tight end Greg Olsen headed up field to block, along with wide receiver Devin Funchess.   Newton's quick throw negated the rush.



When the Panthers drafted McCaffrey in the first round of the 2017 draft, plays like this had to come to mind.   When Newton gets the ball into McCaffrey's hands, he has the ability to turn a simple check down into a special play.
In this case, McCaffrey caught the ball five yards behind the line of scrimmage (Picture 3) and after a burst of speed he cruised out of bounds with a 16 yard gain and the first down.    The play helped set up a field goal heading into halftime on the way to an opening day win.   

Sunday, February 26, 2017

Is it pe-CAN or PE-can?

     If I had to write one book about football, the title would be -- "8-Million Ways to Run Smash". This passing concept means a lot of different things to a lot of different people.  But my understanding of smash is an overall concept that involves attacking the corner with a hi-low read.          The reason for running any of the variations of this concept is to attack the vulnerable areas when faced with a two-high safety look with the corner covered down on the number one receiver.
As you see in the diagram to the right, every defensive set has vulnerable areas.  One thing you may notice is that these windows bracket different defenders.  For instance, the cornerbacks are bracketed by what we call the "flat" window and the "hole" window. The SS is bracketed by the "hole" window and the the "deep middle" window.
     The main reason we draw up plays to attack these windows is that it forces one defender to make a decision and from an offensive stand point that defender can never be right.  A little disclaimer here, when I say draw up plays; I have to admit to plagiarizing the master of the west coast offense -- Bill Walsh.  It goes without saying that west coast concepts appear in every level of the game and in every type of offense including the spread.
      The smash concept increased in popularity
at the same time as cover-two defenses.  With a hard corner taking the underneath route (hitch), the safety is left one on one with a receiver who has a two way go.  To make his job more difficult, we have our receivers run a post-corner.  We count on our number two receiver beating the safety on his corner route and making the catch behind the corner.  If the corner drops underneath the corner route, the quarterback hits the hitch and we take the gain.
      When you think about it, there are so many ways in different formations to set up this same scenario.  I will ask players to think of how many different routes attack the flat window.  Instead of a hitch, you can run - bubble or tunnel screen, flat, quick out or swing route.  In order to attack the area behind a hard corner you can run- vertical (forced outside release), curl, deep out or sail route. Here are some of those combinations and the terminology we use for each:

  • Smash = Hitch (#1) and Post-Corner (#2)
  • China = Spot (#1) and Post-Corner (#2)
  • Basic = Vertical (#1) and Speed Out (#2)
  • Flag = Out (#1) and Corner (#2)
  • Bench = Stem Corner (#1) and Flat (#2)
  • Curl/Flat = Curl (#1) and Flat (#2)